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Artist Personnage Senior / Senior Character Artist- Remote

People Can Fly
Montréal, Quebec, Canada
Full-time
8
Calm

Summary

Responsibilities

  • Maintain artistic direction and quality
  • Produce high quality character, creature, and props suitable technically and artistically with the project's universe and visual direction
  • Cooperation on setting artistic vision benchmarks and helping define the style under Art Director/Lead supervision

Requirements

  • Minimum 7 years of experience in AAA game development or 5 years of experience with Unreal Engine
  • Strong portfolio showcasing character modeling and texturing skills
  • Excellent knowledge of industry-standard software packages for 3D modeling and high-poly sculpting

Work-Life Balance Benefits

  • Flexible working hours
  • 20 paid vacation days and 5 paid sick days
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents

Benefits

  • 100% group health insurance benefit premiums paid by PCF
  • 401K with 100% match up to 3% of employee salary, vested immediately
  • Paid week off during Winter Holidays

Apply Now

👉 Please mention that you found this job on CalmJobs, thanks!

Full Details of Job Post

Company Description

People Can Fly, un des principaux studios indépendants de développement de jeux AAA, est composé d’une équipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situés en Pologne, au Royaume-Uni, aux États-Unis et au Canada, mais aussi de partout dans le monde grâce à nos programmes de télétravail.

Fondée en 2002, PCF a marqué le genre des jeux de tir avec des titres comme Painkiller, Bulletstorm, Gears of War: Judgment et Outriders. Nous sommes l’un des studios Unreal Engine les plus expérimentés de l’industrie et nous renforçons nos capacités au moyen de solutions internes, à savoir l’infrastructure PCF Framework.

Nos équipes créatives travaillent actuellement sur plusieurs titres passionnants : Gemini est notre nouveau projet en développement avec Square Enix ; Maverick est un jeu Triple-A développé en collaboration avec Microsoft Corporation ; Bifrost et Victoria sont des projets que nous développons en modèle d'auto-édition. Nous travaillons également sur un projet de réalité virtuelle et d'autres projets non dévoilés, plus d'informations à venir plus tard.

Forte de plus de 20 ans d’expérience, PCF se lance à la découverte de nouveaux horizons. Nous avons pour but de combiner notre expertise avec la créativité des meilleurs visionnaires de l’industrie afin de travailler collectivement à la nouvelle génération de jeux d’action destinés à la communauté mondiale de joueurs.

Si vous choisissez d’entreprendre cette aventure avec nous, vous aurez l’occasion de perfectionner votre art et d’approfondir vos connaissances, en travaillant aux côtés de chefs de file de l’industrie pour offrir une expérience unique et toute nouvelle aux joueurs du monde entier.

Le Projet Bifrost est un jeu d’action-aventure AAA non encore annoncĂ© dĂ©veloppĂ© par notre Ă©quipe nord-amĂ©ricaine, avec le soutien des studios europĂ©ens du Groupe PCF.

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People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, Ireland, US, and Canada and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry to bring a brand-new unique experience to the players worldwide.

Project Bifrost is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF’s European studios.

Job Description

RESPONSABILITÉS:

  • Maintenir la direction artistique et la qualitĂ©
  • Produire des personnages, des crĂ©atures et des accessoires de haute qualitĂ© adaptĂ©s techniquement et artistiquement Ă  l'univers et Ă  la direction visuelle du projet 
  • Contribuer Ă  l'Ă©tablissement des repères de la vision artistique et Ă  la dĂ©finition du style sous la supervision du directeur artistique ou du responsable, tout en maintenant des normes de qualitĂ© Ă©levĂ©es tout au long du processus de dĂ©veloppement
  • CrĂ©er des Ĺ“uvres conformes aux spĂ©cifications et respecter les dĂ©lais impartis pour maintenir un flux de travail efficace
  • RĂ©soudre les problèmes techniques, en documentant les Ă©tudes de cas en recherche et dĂ©veloppement dans la base de connaissances
  • Participer activement aux revues, intĂ©grer et mettre en Ĺ“uvre de manière professionnelle les retours des responsables et des pairs
  • Fournir des commentaires constructifs et des amĂ©liorations pour accroĂ®tre la qualitĂ© visuelle.
  • Partager les connaissances de manière collaborative
  • Collaborer avec les dĂ©partements Art Technique et Animation et diriger les initiatives de recherche et dĂ©veloppement pour explorer de nouvelles techniques et mettre en Ĺ“uvre des amĂ©liorations dans les pipelines et les flux de travail
  • Apporter un soutien occasionnel aux responsables et collaborer avec les ressources humaines dans les efforts de recrutement
  • Participer ponctuellement au processus d'intĂ©gration des nouveaux employĂ©s
  • Collaborer Ă©troitement avec les dĂ©partements Animation et Technique afin de veiller Ă  ce que le personnage rĂ©ponde aux normes de qualitĂ© attendues
  • Ajuster ou Ă©laborer des nuanceurs de surface pour les personnages en jeu

Responsibilities:

  • Maintain artistic direction and quality
  • Produce high quality character, creature, and props suitable technically and artistically with the project's universe and visual direction
  • Cooperation on setting artistic vision benchmarks and helping define the style under Art Director/Lead supervision, as well as maintaining the quality standards across the entire development pipeline
  • Produce work within specifications and maintain workflow pipelines within given deadlines
  • Bug Fixing and describing R&D case studies in the knowledge base
  • Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner
  • Provide feedback and improvement to visual quality
  • Knowledge sharing
  • Collaborate with Tech Art/Anim and lead on R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows
  • Occasionally support leads and HR collaboration in recruitment efforts
  • Occasionally support new hires onboarding process
  • Working closely with Animation and Technical departments to ensure the character fulfills the quality expectations
  • Tuning (or creating) surface shaders for in-game characters

Qualifications

QUALIFICATIONS:

  • Minimum 7 ans d'expĂ©rience dans le dĂ©veloppement de jeux AAA sur console/PC ou 5 ans d'expĂ©rience avec Unreal Engine
  • Portfolio robuste mettant en avant des compĂ©tences en modĂ©lisation de personnages et texturation
  • MaĂ®trise des logiciels standard de l'industrie pour la modĂ©lisation 3D, la sculpture haute-poly (Maya, Max, ZBrush, Photoshop, ou leurs Ă©quivalents)
  • Excellente maĂ®trise de Substance Painter ou d'un flux de travail de texture PBR similaire
  • Aptitude Ă  crĂ©er des personnages crĂ©dibles, pleins de vie et de personnalitĂ©
  • CompĂ©tence dans la crĂ©ation de modèles haute poly et basse poly ainsi que dans la texturation
  • Solides compĂ©tences en modĂ©lisation organique (visages humains, vĂŞtements, crĂ©atures crĂ©dibles)
  • CapacitĂ© Ă  concevoir des types de crĂ©atures complexes, des bipèdes aux quadrupèdes et au-delĂ 
  • InterprĂ©tation artistique de concepts ou capacitĂ© Ă  pousser crĂ©ativement au-delĂ  d'une idĂ©e initiale
  • Excellente comprĂ©hension des principes fondamentaux de l'art (forme, texture, valeur et couleur) et connaissance anatomique des formes bipèdes et quadrupèdes
  • CompĂ©tences avĂ©rĂ©es en modĂ©lisation de surfaces dures (armures, armes)
  • ExpĂ©rience avec des nuanceurs basĂ©s sur le PBR
  • ExpĂ©rience de travail avec l’engin de jeu  Unreal
  • CapacitĂ© Ă  s'adapter facilement

 

Qualifications:

  • 7+ years in AAA console/PC game development or 5+ year in unreal engine
  • A strong portfolio showcasing character modeling and texturing skills
  • Excellent knowledge of industry-standard software packages for 3D modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents)
  • Excellent knowledge of working in Substance Painter or similar PBR texture workflow
  • Ability to create believable characters that are full of life and personality
  • Ability to create high poly and low poly models as well as textures
  • Strong organic modeling skills (human faces, clothing, believable creatures)
  • Ability to create complex creature types from bipeds to quadrupeds and beyond
  • Artistically interpret concepts or creatively push beyond an initial ideation
  • Excellent understanding of art fundamentals (shape, form, texture, value and color) and anatomical knowledge of both bipedal and quadrupedal forms
  • Strong hard-surface modeling skills (armor, weapons)
  • Experience with PBR based shaders
  • Experience working with Unreal Engine
  • Adaptive
  • Ability to adapt, and develop specific art style, techniques and workflows with minimum guidance
  • Strong mentoring skills, Self-motivation
  • Ability to collaborate with department leads, and different departments to solve artistic and technical challenges
  • Strong verbal and written communication skills in English

Additional Information

CE QUE NOUS OFFRONS

Au Canada

  • Un ensemble d’avantages sociaux payĂ©s Ă  100 % par PCF. La compagnie d’assurance rembourse les rĂ©clamations Ă  100 % (jusqu’à 1000 $ de services par annĂ©e, en plus d’une couverture familiale ou individuelle).
  • Une couverture dentaire complète, y compris les soins dentaires majeurs et l’orthodontie.
  • La cotisation Ă©gale au REER Ă  hauteur de 4 % avant dĂ©ductions fiscales, 100 % acquis dès le premier jour.
  • Une semaine de congĂ© payĂ© pendant les vacances d’hiver.
  • 20 jours de congĂ© payĂ© et 5 jours de congĂ© de maladie payĂ©s.
  • Des sĂ©ances gratuites de soins virtuels de santĂ© et de bien-ĂŞtre mental, incluses dans le rĂ©gime pour les membres et leurs personnes Ă  charge.
  • Des occasions de dĂ©veloppement personnel et la possibilitĂ© d’œuvrer dans un environnement mondial.
  • L’opportunitĂ© de travailler au sein d’une Ă©quipe crĂ©ative avec des personnes passionnĂ©es par ce qu’elles font.

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What we offer:

U.S.

  • 100% group health insurance benefit premiums paid by PCF (Medical, Dental, Vision, Group Life, and Supplemental Live) and start on day 1 of employment.
  • 401K with 100% match, up to 3% of employee salary, and vested immediately.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
  • Long term disability, short term disability, travel insurance, as well as other benefits provided. 

Canada

  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

UK

  • Private medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families.
  • Access to wellbeing platform - Gympass for employees and family members.
  • Online Polish and English language classes.
  • Access to the pension scheme.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

Apply Now

👉 Please mention that you found this job on CalmJobs, thanks!

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