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Artiste Senior des Assets - Senior Asset Artist - Remote

People Can Fly
Montréal, Quebec, Canada
Full-time
8
Calm

Summary

Responsibilities

  • Produce high quality environment assets and props suitable technically and artistically with the project's universe and visual direction.
  • Produce work within specifications and maintain workflow pipelines within given deadlines.
  • Model inorganic and sculpt organic asset kits.
  • Bug Fixing and describing R&D case studies in the knowledge base.
  • Model and texture high poly and low poly assets.
  • Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.
  • Collaborate in R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
  • Occasionally support leads and HR collaboration in recruitment efforts.

Requirements

  • Strong portfolio showcasing range of 3D assets (organic, vegetation, hard surface, architectural and environment design).
  • Excellent knowledge of industry-standard software packages for 3D modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents).
  • Excellent knowledge of working in Substance Painter or similar PBR texture workflow.
  • Strong background in stylized art
  • Strong modeling, sculpting and texturing skills.
  • Artistically interpret concepts or creatively push beyond an initial ideation.
  • A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color).
  • Advanced knowledge of current asset art workflows and practices.
  • Strong understanding of organic modeling, UV and texturing foundations.
  • Skilled at balancing art quality and performance in the game engine.
  • Adaptive.
  • Ability to quickly learn and adapt to new styles, techniques and workflows with basic guidance.
  • Ability to collaborate with department leads, and different departments to solve artistic and technical challenges.
  • Good verbal and written communication skills in English.
  • Good mentoring skills.
  • Self-motivation.

Work-Life Balance Benefits

  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.

Benefits

  • Benefit package 100% paid by PCF.
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • A competitive salary.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

Apply Now

👉 Please mention that you found this job on CalmJobs, thanks!

Full Details of Job Post

Company Description

People Can Fly, un des principaux studios indépendants de développement de jeux AAA, est composé d’une équipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situés en Pologne, au Royaume-Uni, aux États-Unis et au Canada, mais aussi de partout dans le monde grâce à nos programmes de télétravail.

Fondée en 2002, PCF a marqué le genre des jeux de tir avec des titres comme Painkiller, Bulletstorm, Gears of War: Judgment et Outriders. Nous sommes l’un des studios Unreal Engine les plus expérimentés de l’industrie et nous renforçons nos capacités au moyen de solutions internes, à savoir l’infrastructure PCF Framework.

Nos équipes créatives travaillent actuellement sur plusieurs titres passionnants : Gemini est notre nouveau projet en développement avec Square Enix ; Maverick est un jeu Triple-A développé en collaboration avec Microsoft Corporation ; Bifrost et Victoria sont des projets que nous développons en modèle d'auto-édition. Nous travaillons également sur un projet de réalité virtuelle et d'autres projets non dévoilés, plus d'informations à venir plus tard.

Forte de plus de 20 ans d’expérience, PCF se lance à la découverte de nouveaux horizons. Nous avons pour but de combiner notre expertise avec la créativité des meilleurs visionnaires de l’industrie afin de travailler collectivement à la nouvelle génération de jeux d’action destinés à la communauté mondiale de joueurs.

Si vous choisissez d’entreprendre cette aventure avec nous, vous aurez l’occasion de perfectionner votre art et d’approfondir vos connaissances, en travaillant aux côtés de chefs de file de l’industrie pour offrir une expérience unique et toute nouvelle aux joueurs du monde entier.

Le Projet Victoria est un jeu d’action-aventure AAA non encore annoncĂ© dĂ©veloppĂ© par notre Ă©quipe nord-amĂ©ricaine, avec le soutien des studios europĂ©ens du Groupe PCF.

------------------------------------------------------------------------------------------------------------------

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, Ireland, US, and Canada and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry to bring a brand-new unique experience to the players worldwide.

Project Victoria is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF’s European studios.

Job Description

  • Produire des Ă©lĂ©ments d'environnement et des accessoires de haute qualitĂ©, adaptĂ©s techniquement et artistiquement Ă  l'univers et Ă  la direction visuelle du projet.
  • Produire un travail conforme aux spĂ©cifications et maintenir les flux de travail dans les dĂ©lais impartis.
  • ModĂ©liser des kits de ressources inorganiques et sculpter des kits de ressources organiques.
  • Corriger les bugs et dĂ©crire les Ă©tudes de cas de R&D dans la base de connaissances.
  • ModĂ©liser et texturer des actifs high poly et low poly.
  • Participer aux rĂ©visions, s'adapter et mettre en Ĺ“uvre les commentaires des responsables et des pairs d'une manière professionnelle.
  • Collaborer aux initiatives de R&D, afin d'explorer de nouvelles techniques et de mettre en Ĺ“uvre des amĂ©liorations aux pipelines et aux flux de travail.
  • Occasionnellement, soutenir les responsables et la collaboration RH dans les efforts de recrutement.

------------------------------------------------------------------------------------------------------------------

  • Produce high quality environment assets and props suitable technically and artistically with the project's universe and visual direction.
  • Produce work within specifications and maintain workflow pipelines within given deadlines.
  • Model inorganic and sculpt organic asset kits.
  • Bug Fixing and describing R&D case studies in the knowledge base.
  • Model and texture high poly and low poly assets.
  • Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.
  • Collaborate in R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
  • Occasionally support leads and HR collaboration in recruitment efforts.

 

Qualifications

 

  • Portefeuille solide prĂ©sentant une gamme d'actifs 3D (organiques, vĂ©gĂ©tation, surfaces dures, conception architecturale et environnementale).
  • Excellente connaissance des logiciels standard de modĂ©lisation 3D et de sculpture polychrome (Maya, Max, ZBrush, Photoshop ou leurs Ă©quivalents).
  • Excellente connaissance de Substance Painter ou d'un flux de travail similaire pour les textures PBR.
  • Solide expĂ©rience en matière d'art stylisĂ©
  • Solides compĂ©tences en matière de modĂ©lisation, de sculpture et de texturation.
  • InterprĂ©ter artistiquement des concepts ou pousser la crĂ©ativitĂ© au-delĂ  de l'idĂ©e initiale.
  • Une solide comprĂ©hension des compĂ©tences artistiques traditionnelles ainsi que des compĂ©tences fondamentales en matière de conception (forme, texture, valeur et couleur).
  • Connaissance avancĂ©e des flux de travail et des pratiques artistiques actuels.
  • Solide comprĂ©hension de la modĂ©lisation organique, des UV et des fondements de la texturation.
  • CapacitĂ© Ă  Ă©quilibrer la qualitĂ© artistique et la performance dans le moteur de jeu.
  • CapacitĂ© d'adaptation.
  • CapacitĂ© Ă  apprendre rapidement et Ă  s'adapter Ă  de nouveaux styles, techniques et flux de travail avec des conseils de base.
  • CapacitĂ© Ă  collaborer avec les chefs de dĂ©partement et les diffĂ©rents dĂ©partements pour rĂ©soudre les dĂ©fis artistiques et techniques.
  • Bonne communication verbale et Ă©crite en anglais.
  • Bonnes compĂ©tences en matière de tutorat.
  • Motivation personnelle.

------------------------------------------------------------------------------------------------------------------

  • Strong portfolio showcasing range of 3D assets (organic, vegetation, hard surface, architectural and environment design).
  • Excellent knowledge of industry-standard software packages for 3D modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents).
  • Excellent knowledge of working in Substance Painter or similar PBR texture workflow.
  • Strong background in stylized art
  • Strong modeling, sculpting and texturing skills.
  • Artistically interpret concepts or creatively push beyond an initial ideation.
  • A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color).
  • Advanced knowledge of current asset art workflows and practices.
  • Strong understanding of organic modeling, UV and texturing foundations.
  • Skilled at balancing art quality and performance in the game engine.
  • Adaptive.
  • Ability to quickly learn and adapt to new styles, techniques and workflows with basic guidance.
  • Ability to collaborate with department leads, and different departments to solve artistic and technical challenges.
  • Good verbal and written communication skills in English.
  • Good mentoring skills.
  • Self-motivation.

Additional Information

CE QUE NOUS OFFRONS :

Au Canada

  • Un ensemble d’avantages sociaux payĂ©s Ă  100 % par PCF. La compagnie d’assurance rembourse les rĂ©clamations Ă  100 % (jusqu’à 500 $ de services par annĂ©e, en plus d’une couverture familiale ou individuelle).
  • Une couverture dentaire complète, y compris les soins dentaires majeurs et l’orthodontie.
  • La cotisation Ă©gale au REER Ă  hauteur de 4 % avant dĂ©ductions fiscales, 100 % acquis dès le premier jour.
  • Une semaine de congĂ© payĂ© pendant les vacances d’hiver.
  • 20 jours de congĂ© payĂ© et 5 jours de congĂ© de maladie payĂ©.
  • Des sĂ©ances gratuites de soins virtuels de santĂ© et de bien-ĂŞtre mental, incluses dans le rĂ©gime pour les membres et leurs personnes Ă  charge.
  • Un salaire compĂ©titif 
  • Des occasions de dĂ©veloppement personnel et la possibilitĂ© d’œuvrer dans un environnement mondial.
  • L’occasion de travailler au sein d’une Ă©quipe crĂ©ative avec des personnes passionnĂ©es par ce qu’elles font.

What we offer:

Canada

  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary 
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

 

Apply Now

👉 Please mention that you found this job on CalmJobs, thanks!

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